Estimated combat power gain of each change, worked out from MiniMale's own gear and boards
1Spiritforged Longsword +15 → Aulamus LongswordMain hand · 12 of the 26 top Templars at your item level use itGear+7,964Better piece
2Liberator Bracelet +3 → Ascension BraceletBracelet · 17 of the 26 top Templars at your item level use itGear+1,687Better piece
3Spend your next 10 Daevanion pointsNezekan ×3, Zikel ×2, Vaizel ×3, Triniel ×2 · open the simulator to see the routeDaevanion+1,50010 points
4Clash Rune +3 → +10About +180 combat power per levelEnchant+1,2607 enchant levels
5Swap 3 Block / Evasion / Resist manastones for Attack +517 of your manastones add no combat power (Off hand, Helmet, Shoulders…)Manastones+7503 manastones
6Liberator Bracelet +3 → +10About +106 combat power per levelEnchant+7427 enchant levels
7Bakarma Boots +10 → Vakron BootsBoots · 12 of the 26 top Templars at your item level use itGear+323Better piece
8Noble Belt +2 → +10About +36 combat power per levelEnchant+2908 enchant levels
Estimates from a combat power model: close to the in-game number, not exact. Costs, materials and drop sources are not included.
Where the combat power comes from
MiniMale108,728
Top 20% Templars at this item level (median of 26)106,289
SourceMiniMalevs top 20%
Gear stats46,945−12,972
Manastones23,110+20,247
Enchantment18,428+1,169
Attributes9,542−3,483
Daevanion8,915−1,952
Titles1,789−570
Shares of the real combat power. Gear stats are every piece's base and bonus stats; enchantment is what enchant levels add on top.