Estimated combat power gain of each change, worked out from YRROSS's own gear and boards
1Spiritforged Longsword +13 → Aulamus LongswordMain hand · 15 of the 30 top Templars at your item level use itGear+12,394Better piece
2Spend your next 10 Daevanion pointsNezekan ×1, Zikel ×1, Vaizel ×4, Triniel ×4 · open the simulator to see the routeDaevanion+1,50010 points
3Swap 3 Block / Evasion / Resist manastones for Attack +318 of your manastones add no combat power (Main hand, Off hand, Helmet…)Manastones+4503 manastones
4Clash Rune +2 → +10About +50 combat power per levelEnchant+4008 enchant levels
5Noble Belt +1 → +10About +36 combat power per levelEnchant+3269 enchant levels
6Equip an arcana in slot 4 (empty)Bell of Vigor is the most used · 23 of the 30 top Templars fill this slotArcana+320Empty slot
7Pilgrim Bracelet +8 → Liberator BraceletBracelet · 12 of the 30 top Templars at your item level use itGear+313Better piece
8Pilgrim Bracelet +8 → +10About +119 combat power per levelEnchant+2372 enchant levels
Estimates from a combat power model: close to the in-game number, not exact. Costs, materials and drop sources are not included.
Where the combat power comes from
YRROSS107,078
Top 20% Templars at this item level (median of 30)109,436
SourceYRROSSvs top 20%
Gear stats62,435−432
Enchantment19,898+2,326
Daevanion11,254+367
Attributes10,056−3,190
Titles2,226−85
Manastones1,209−1,345
Shares of the real combat power. Gear stats are every piece's base and bonus stats; enchantment is what enchant levels add on top.